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Question 163 - Professional Cloud Developer discussion
You are developing a single-player mobile game backend that has unpredictable traffic patterns as users interact with the game throughout the day and night. You want to optimize costs by ensuring that you have enough resources to handle requests, but minimize over-provisioning. You also want the system to handle traffic spikes efficiently. Which compute platform should you use?
A.
Cloud Run
B.
Compute Engine with managed instance groups
C.
Compute Engine with unmanaged instance groups
D.
Google Kubernetes Engine using cluster autoscaling
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