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Question 456 - SAP-C02 discussion

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A company has developed a new release of a popular video game and wants to make it available for public download The new release package is approximately 5 GB in size. The company provides downloads for existing releases from a Linux-based publicly facing FTP site hosted in an on-premises data center The company expects the new release will be downloaded by users worldwide The company wants a solution that provides improved download performance and low transfer costs regardless of a user's location

Which solutions will meet these requirements'?

A.
Store the game files on Amazon EBS volumes mounted on Amazon EC2 instances within an Auto Scaling group Configure an FTP service on the EC2 instances Use an Application Load Balancer in front of the Auto Scaling group. Publish the game download URL for users to download the package
Answers
A.
Store the game files on Amazon EBS volumes mounted on Amazon EC2 instances within an Auto Scaling group Configure an FTP service on the EC2 instances Use an Application Load Balancer in front of the Auto Scaling group. Publish the game download URL for users to download the package
B.
Store the game files on Amazon EFS volumes that are attached to Amazon EC2 instances within an Auto Scaling group Configure an FTP service on each of the EC2 instances Use an Application Load Balancer in front of the Auto Scaling group Publish the game download URL for users to download the package
Answers
B.
Store the game files on Amazon EFS volumes that are attached to Amazon EC2 instances within an Auto Scaling group Configure an FTP service on each of the EC2 instances Use an Application Load Balancer in front of the Auto Scaling group Publish the game download URL for users to download the package
C.
Configure Amazon Route 53 and an Amazon S3 bucket for website hosting Upload the game files to the S3 bucket Use Amazon CloudFront for the website Publish the game download URL for users to download the package
Answers
C.
Configure Amazon Route 53 and an Amazon S3 bucket for website hosting Upload the game files to the S3 bucket Use Amazon CloudFront for the website Publish the game download URL for users to download the package
D.
Configure Amazon Route 53 and an Amazon S3 bucket for website hosting Upload the game files to the S3 bucket Set Requester Pays for the S3 bucket Publish the game download URL for users to download the package
Answers
D.
Configure Amazon Route 53 and an Amazon S3 bucket for website hosting Upload the game files to the S3 bucket Set Requester Pays for the S3 bucket Publish the game download URL for users to download the package
Suggested answer: C

Explanation:

Create an S3 Bucket:

Navigate to Amazon S3 in the AWS Management Console and create a new S3 bucket to store the game files. Enable static website hosting on this bucket.

Upload Game Files:

Upload the 5 GB game release package to the S3 bucket. Ensure that the files are publicly accessible if required for download.

Configure Amazon Route 53:

Set up a new domain or subdomain in Amazon Route 53 and point it to the S3 bucket. This allows users to access the game files using a custom URL.

Use Amazon CloudFront:

Create a CloudFront distribution with the S3 bucket as the origin. CloudFront is a content delivery network (CDN) that caches content at edge locations worldwide, improving download performance and reducing latency for users regardless of their location.

Publish the Download URL:

Use the CloudFront distribution URL as the download link for users to access the game files. CloudFront will handle the efficient distribution and caching of the content.

This solution leverages the scalability of Amazon S3 and the performance benefits of CloudFront to provide an optimal download experience for users globally while minimizing costs.

Reference

Amazon CloudFront Documentation

Amazon S3 Static Website Hosting

asked 16/09/2024
Damodar Daesrath
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